bjorlidev.com
./intro
I'm Liam Burley, a Level Designer !!
(and all-around Game Developer !!)
A picture of me at Joshua Tree!
Hello, welcome to my portfolio website!

I'm an indie game developer! I love basically all things RPG, classic FPS, and puzzle. I've been making levels in various games since I was a kid- if they had an editor, I was there.

Currently, I run TRIPLEDDRUGGCO, a loose game development conglomerate, currently focusing on releasing Tower of Genn. Wishlist on Steam! We are still setting up shop and social media, so stay tuned!

Teams I'm apart of:
Everything marked with "WIP" is, well, work in progress. Still clickable, though!


PROJECTS
SKYWIND
LEVEL DESIGNER
TESR: Skywind is a First Person RPG in the strange, otherworldly island of Vvardenfell. It is a full community remaster of one of my favorite games ever made, The Elder Scrolls III: Morrowind, developed by a volunteer team of around 2000, with several hundred active contributors.

Team Size: ~2000
Time on Project: 13 months
Contributions:
  • 4 POIs
  • 1 Script
Release(s): When it's done

Skywind has been in development since 2016, and is currently still in active progress. (At an incredible rate!) Go team Skywind!
TOWER OF GENN
GAME DIRECTOR
Tower of Genn is a puzzle-strategy building game in which the player must stack various shapes in order to grow their tower.

Team Size: 20+
Time on Project: 12 months
Contributions:
  • Total design and creative direction
  • A LOT of documents
  • The GDD
Release(s): Nov 2026

The game has been in development for about 12 months, across two different periods. Being the director of such a spirited team has been one of my favorite experiences to date!
TRIBOX
GAMEPLAY DESIGNER
Tribox is a first-person online multiplayer sandbox game inspired by Garry’s Mod and Half-Life Deathmatch.

Team Size: 8
Time on Project: 3 months
Contributions:
  • Total design and creative direction
  • Networking backend
  • Level design & tools
Release(s): Mar 2026

Developed with a team of 8, first released in Q1 2026. It is added to when time allows!
GROG
SOLE DEVELOPER
GROG is a first-person narrative driven walking simulator, in which the player confronts the deepest aspects of their personality.

Team Size: Me
Time on Project: 1 week
Contributions:
  • Everything
Release(s): Mar 2025

GROG is a personal solo project developed moslty within a single spring break. I have since been prototyping and experimenting with various planned additions.
BREAKER
LEVEL DESIGNER
BREAKER is a jazzy speedrunning first person shooter, focused on delivering high octane action packed levels fit for only masters of combat.

Team Size: 10-20
Time on Project: 3 Months
Contributions:
  • 2 Levels
  • Worldbuilding
  • Team Lead
  • Production
Release(s): May 2026

Developed in Unreal Engine 5.6 by a team of 10-20.